Mathc initiation/001Z
Apparence
Installer et compiler ces fichiers dans votre répertoire de travail.
c00b.c |
|---|
/* --------------------------------- */
/* save as c00b.c */
/* --------------------------------- */
#include "x_hfile.h"
#include "fb.h"
/* --------------------------------- */
int main(void)
{
double M = simpson_dydx(f, ay,by,LOOP, ax,bx,LOOP);
clrscrn();
printf("An odd function with respect to x\n\n");
printf(" f : (x,y)-> %s \n\n", feq);
printf(" by : (x)-> %s \n", byeq);
printf(" ay : (x)-> %s \n\n", ayeq);
printf(" bx : %s \n", bxeq);
printf(" ax : %s\n\n\n", axeq);
printf(" With the simpson's rule.\n\n");
printf(" (%+.3f (%s\n", bx,byeq);
printf(" int( int( %s dy dx = %.6f\n", feq, M);
printf(" (%+.3f (%s\n\n\n", ax,ayeq);
stop();
return 0;
}
/* --------------------------------- */
/* --------------------------------- */
Verifier avec mathematica : Free: wolframalpha.com
integral (sin(x) + tan(x)* y**2 + x * cos(y)) dy dx from (-1) to (1) from (-1) to (5)
Exemple de sortie écran :
An odd function with respect to x
f : (x,y)-> sin(x) + tan(x)* y**2 + x * cos(y)
by : (x)-> +5
ay : (x)-> -1
bx : +1
ax : -1
With the simpson's rule.
(+1.000 (+5
int( int( sin(x) + tan(x)* y**2 + x * cos(y) dy dx = -0.000000
(-1.000 (-1
Press return to continue.