Mathc initiation/002j
Apparence
Installer et compiler ces fichiers dans votre répertoire de travail.
c00a1.c |
|---|
/* --------------------------------- */
/* save as c00a1.c */
/* --------------------------------- */
#include "x_hfile.h"
#include "fa1.h"
/* --------------------------------- */
int main(void)
{
double M = simpson_dxdzdy(f,
x0, x1, LOOP,
z0, z1, LOOP,
Y0, Y1, LOOP);
clrscrn();
printf(" f : x,y,z -> %s\n\n", feq);
printf(" x1 : y,z -> %s \n", x1eq);
printf(" x0 : y,z -> %s\n\n", x0eq);
printf(" z1 : y -> %s \n", z1eq);
printf(" z0 : y -> %s\n\n", z0eq);
printf(" y1 : -> %s \n", y1eq);
printf(" y0 : -> %s\n\n", y0eq);
printf(" (%s (%s (%s \n", y1eq, z1eq, x1eq);
printf(" A = int( int( int( %s dx dz dy = %.6f\n",feq, M);
printf(" (%s (%s (%s\n\n\n", y0eq, z0eq, x0eq);
printf(" Code Mathematica : \n\n"
" integral (8-4*y) dx dz dy"
" from (3*z) to (3*z+2) from 0 to 2 from 2 to 3\n\n");
stop();
return 0;
}
/* --------------------------------- */
/* --------------------------------- */
Exemple de sortie écran :
f : x,y,z -> (8-4y)
x1 : y,z -> 3z+2
x0 : y,z -> 3z
z1 : y -> 3
z0 : y -> 2
y1 : -> 2
y0 : -> 0
(2 (3 (3z+2
A = int( int( int( (8-4y) dx dz dy = 16.000000
(0 (2 (3z
Code Mathematica :
integral (8-4*y) dx dz dy from (3*z) to (3*z+2) from 0 to 2 from 2 to 3
Press return to continue.