Soya/Python déformation
Apparence
< Soya
# -*- indent-tabs-mode: t -*- # Soya 3D tutorial # Copyright (C) 2001-2004 Jean-Baptiste LAMY # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # deform-1: déformation d'un modèle : # Importation de sys, os modules et de Soya. import sys, os, os.path, math, soya # Initialisation de Soya (création et affichage de la fenêtre). soya.init() soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data")) scene = soya.World() sword_model = soya.Model.get("sword") sword = soya.Body(scene, sword_model) sword.x = 1.0 sword.rotate_y(90.0) class MyDeform(soya.PythonDeform): def deform_point(self, x, y, z): return x, y, z + 0.3 * math.sin(0.1 * self.time + 5.0 * y) deform = MyDeform() sword.add_deform(deform) light = soya.Light(scene) light.set_xyz(0.5, 0.0, 2.0) camera = soya.Camera(scene) camera.z = 2.0 soya.set_root_widget(camera) soya.MainLoop(scene).main_loop()