Utilisateur:Bourriquet 42/Blender 3D: De A a Z
{Traduit de|en|Blender 3D: Noob to Pro|10 aout 2010|1909128}}
Introduction
[modifier | modifier le wikicode]Ce livre est une série de tutoriaux pour aider les nouveaux utilisateurs à apprendre Blender. Ces tutoriaux sont de difficulté croissante, et certains d'entre eux peuvent s'appuyer sur les précédents. Il est donc important pour débuter de suivre ces tutoriaux dans l'ordre. Les utilisateurs intermédiaires pourront aller directement à un tutoriel de difficulté adaptée, le but étant d'accomoder tout le monde.
La dernière version de Blender est téléchargeable ici.
Ceci est un des Wikibooks à propos de Blender. Vous pouvez jeter un coup d'oeil aux autres. Si vous cherchez un Wiki avec plus d'informations techniques sur Blender, allez voir le Wiki Blender.
Les principaux chapitres
[modifier | modifier le wikicode]- Les tutoriaux pour débutants montrent comment utiliser les outils, les raccourcis de blender. C'est plutôt une documentation technique.
- Les tutoriaux intermédiaires montrent comment utiliser à des fins artistiques les outils vus dans les tutoriaux pour débutants.
- Les tutoriaux avancés montrent les fonctions avancées de Blender, comme le scripting en Python pour l'animation, la modélisation, etc.
Contribuer à ce Wikibook
[modifier | modifier le wikicode]Toute contribution à ce wikibook est la bienvenue! Plusieurs contributions sont possibles et listées ci-dessous.
Editer une page
[modifier | modifier le wikicode]Cliquez sur le lien editer cette page en haut d'une page pour l'éditer. Votre contribution sera révisée avant d'être officiellement publiée. Vous pouvez aussi poser des questions et faire des commentaires sur cette page en cliquant sur discussion en haut de la page.
Ajouter une page
[modifier | modifier le wikicode]Pour ajouter une page à ce wikibook, comme un nouveau tutorial ou une page de référence, créez un lien vers celui-ci sous la table des matières. Une fois que le lien est créé, cliquez dessus pour être envoyé à la nouvelle page où vous pourrez ajouter votre contenu. Si vous ajoutez un tutorial mais que vous ne savez pas à quel chapître l'ajouter, mettez-le dans la section divers et il sera réattribué.
To maintain ease of navigation throughout the book, please be sure to create links to the pages before and after your new page, using the template shown here. Also be sure to update the page before and after your new page with links to your new page. You can skip this step if you think the page you are putting in will likely be moved from where you put it, but in this case you should also ask for an opinion via the discussion tab.
Adding Images
[modifier | modifier le wikicode]In Blender tutorials, images are vital. They clarify your point, provide a point of reference, and improve the teaching process. However, if the image's copyright is not attributed correctly, we must remove it. This can make a once-great tutorial useless. Even if you believe that you know what copyright to use, please check the proper Blender images copyright page to see how and where you should add copyright information. Please make sure that every image you use is not copyrighted or that you have permission to use it.
Guidelines for including images
[modifier | modifier le wikicode]- Check Wikimedia Commons to see if the image you want to use already exists, as uploading the same image twice is wasteful.
- Make sure to check our image portfolio if you're about to upload a general image (such as icons or buttons) or if you want to use someone else's image as an example. Remember to attribute, if necessary. If you upload an image to the Commons and use it in this Wikibook, please be sure to use one of categories shown in the templates on proper Blender images copyright to have it visible from the category links in the image portfolio
What you shouldn't add to pages
[modifier | modifier le wikicode]- Comments or questions regarding the text. (That's what the discussion pages are for!)
- External links that are not directly related to the page.
Become a member of the team!
[modifier | modifier le wikicode]If you want to join and work with the team, read our team page for information and advice.
Table des matières
[modifier | modifier le wikicode]Aide pour Blender
[modifier | modifier le wikicode]Glossaires
[modifier | modifier le wikicode]Chapître 1: Découvrir Blender
[modifier | modifier le wikicode]Savoir ce que vous faîtes
[modifier | modifier le wikicode]Penser en 3D
[modifier | modifier le wikicode]- 3D Coordinates
- Orthographic Projections
- Isometric Projections
- Perspective Views
- Coordinate Spaces in Blender
Connaître l'interface graphique
[modifier | modifier le wikicode]- Overview
- Tutorial Syntax
- Non-standard equipment
- Operating System specific notes
- Become Familiar with the Blender Interface
- Navigation in 3D
Version Differences That will break older tutorials
[modifier | modifier le wikicode]Chapître 2: Création et développement
[modifier | modifier le wikicode]Les bases de la modélisation
[modifier | modifier le wikicode]Modéliser un simple personnage
[modifier | modifier le wikicode]- Building the Blocks
- Detailing Your Simple Person I
- Detailing Your Simple Person II
- Creating a Simple Hat
- Putting Hat on Person
- Using Bones
Les bases un peu plus poussées
[modifier | modifier le wikicode]- Mountains Out Of Molehills
- Modeling a volcano
- Penguins from Spheres
- Die Easy 2 (Dice Modeling)
- Model a Silver Goblet
- Simple Vehicle
- Modeling a 3D Parachute in Blender
- Model a Low Poly Head
- Building a House
- Pipe joints
Utiliser une photo comme référence
[modifier | modifier le wikicode]Modélisation de courbes et de chemins
[modifier | modifier le wikicode]Les matériaux et textures
[modifier | modifier le wikicode]Utiliser les matériaux et textures
[modifier | modifier le wikicode]- Using Textures
- Using a texture to make a material partially transparent
- Creating Basic Seawater
- Mountains Out Of Molehills 2
- Basic Carpet Texture
- The Rusty Ball
- Procedural Eyeball
- Creating Pixar-looking eyes
UV Maps
[modifier | modifier le wikicode]Unit 3: Broadening Horizons
[modifier | modifier le wikicode]Lighting
[modifier | modifier le wikicode]- Beginning Lighting
- Understanding Real Lights
- Adding Lamps
- Faked Global Illumination with Blender internal
Le rendu
[modifier | modifier le wikicode]- Render Settings
- Output Format Options
- Looking All Around - Panorama Settings
- Other Important Render Options
- Yafray Render Options
- Stamping
- 2D, Toon, & CAD Rendering
Basic Animation
[modifier | modifier le wikicode]- Overview
- Screen Layout
- Lattice Modifier
- Bouncing Ball with Lattice
- Creating Basic Water animation
- Flying Through A Canyon
- Using the sequencer to compile frames into an animation
Particle Systems
[modifier | modifier le wikicode]Soft Bodies
[modifier | modifier le wikicode]Blender Game Engine
[modifier | modifier le wikicode]- Blender Game Engine Basics
- Platformer: Controls and Movement
- Maze: Force and Multiple Levels
- Platformer: Improving the Physics
- How to make an executable
- Build a skybox
- Basic mouse pointer
- Text in BGE
- Platformer: Creating the Engine with Python
Unit 4: Taking Off with Advanced Tutorials
[modifier | modifier le wikicode]Python Scripting
[modifier | modifier le wikicode]- Overview
- Introduction
- The Language
- Export scripts
- Import scripts
- Procedural object creation
- Scripts for modifying meshes
- Creating a GUI for your script
Advanced Modeling
[modifier | modifier le wikicode]- Overview
- High Dynamic Range imaging (HDRi)
- Landscape Modeling with Heightmaps
- Realistic Water using Fluid Sim and Yafray
Advanced Materials and Textures
[modifier | modifier le wikicode]Advanced Animation
[modifier | modifier le wikicode]- Overview
- Introduction
- Guided tour:
- Relative Vertex Keys
- Working example: Bob
- Working example: Piston, Rod and Crank
- Working example: Cutting Through Steel
Advanced Game Engine
[modifier | modifier le wikicode]- Overview
- Advanced Game Engine Techniques (GUI)
- Advanced Game Engine Techniques (Python)
- Intro to game Engine Source
Miscellaneous Tutorials
[modifier | modifier le wikicode]This is our attic, mostly tutorials that could be useful to some extent if they would be revamped completely, but are of little use at the moment. If you can contribute to some of them, go ahead and rewrite them to your liking!
- Modeling a Gingerbread Man
- Modeling a simple space-ship
- Modelling tips
- Modeling and Texturing a Bottle
- Creating Weapons based on 2D Images
- Match Moving
- Match Moving/Motion Tracking with Icarus and Blender
- Create a Clayman
- Organic Modeling
- Free Blender Samples
- Understanding the Fluid Simulator
- Creating a jewel in Blender
- General Advice on Modeling Realistically
- Modeling a picture
- Modeling with the Spin Tool
- Creating Ogg-Theora movies using Blender Should this page be moved here?
- Creating animated GIFs using Blender and Gimp Should this page be moved here?
- 3D Tiling Backgrounds For The Web Should this page be moved here?
- Cool Things That Aren't That Obvious in Blender Should this page be moved here?
- Troubleshooting Common Technical Issues and What to do About Them Should this page be moved here?
- Creating Blender Libraries Should this page be moved here?
- All Blender Tutorial Links – tutorials from all over the Web
- Add some depth with stereo
- Ways to create a "fluffy" effect (materials and lights)
- Human Body
- Rendering Informations
- Using Blender Libraries
- Beginning Modeling Final Project
- Using Inkscape to make advanced Bezier curves
- Modeling Textures
- Light Mapping
- Modeling techniques and Workflow (to be constructed)
Resource Directories
[modifier | modifier le wikicode]- All Blueprints Links – blueprints from all over the Web
- Sources of free 3D models - Sources of free 3D models for additional study