Mathc matrices/c15a
Apparence
Installer et compiler ces fichiers dans votre répertoire de travail.
gj_r1.c |
---|
/* ------------------------------------ */
/* Save as : gj_r1.c */
/* ------------------------------------ */
#include "v_a.h"
/* ------------------------------------ */
void fun(int r)
{
double **A = i_mR(r,r);
double **b = i_mR(r,C1);
double **Ab = i_Abr_Ac_bc_mR(r,r,C1);
/* i_Abr_Ac_bc_mR(R_Ab,C_A,C_b)); */
do
{
r_mR(A,999.);
printf(".");
}while(!det_R(A));
clrscrn();
printf(" A :");
p_mR(A,S8,P0,C7);
printf(" b :");
r_mR(b,999.);
p_mR(b,S8,P0,C7);
printf(" Ab :");
c_A_b_Ab_mR(A,b,Ab);
p_mR(Ab,S8,P0,C7);
stop();
clrscrn();
printf(" Copy/Past into the octave window.\n\n");
p_Octave_mR(Ab,"Ab",P0);
printf("\n rref(Ab,.00000000001)\n\n");
printf(" gj_TP_mR(Ab) :");
gj_TP_mR(Ab);
p_mR(Ab,S10,P4,C7);
f_mR(Ab);
f_mR(b);
f_mR(A);
}
/* ------------------------------------ */
int main(void)
{
time_t t;
srand(time(&t));
do
{
fun(rp_I(RC5)+R1);
} while(stop_w());
return 0;
}
/* ------------------------------------ */
/* ------------------------------------ */
Nous utilisons la fonction gj_TP_mR(Ab); pour résoudre ce système.
Exemple de sortie écran :
------------------------------------
A :
-325 -601 -801 -221 +360
-855 +832 +226 -815 -233
+724 -933 -49 -231 -965
+290 +238 -905 +772 -327
+636 -519 +662 -7 -375
b :
+524
-143
-787
+446
-813
Ab :
-325 -601 -801 -221 +360 +524
-855 +832 +226 -815 -233 -143
+724 -933 -49 -231 -965 -787
+290 +238 -905 +772 -327 +446
+636 -519 +662 -7 -375 -813
Press return to continue.
Copy/Past into the octave window.
Ab=[
-325,-601,-801,-221,+360,+524;
-855,+832,+226,-815,-233,-143;
+724,-933,-49,-231,-965,-787;
+290,+238,-905,+772,-327,+446;
+636,-519,+662,-7,-375,-813]
rref(Ab,.00000000001)
gj_TP_mR(Ab) :
+1.00000 -0.00000 -0.00000 +0.00000 -0.00000 +2.17421
+0.00000 +1.00000 +0.00000 -0.00000 +0.00000 +1.33393
+0.00000 +0.00000 +1.00000 -0.00000 +0.00000 -1.37788
+0.00000 +0.00000 +0.00000 +1.00000 +0.00000 -1.58506
+0.00000 +0.00000 +0.00000 +0.00000 +1.00000 +1.60646
Press return to continue
Press X to stop