Mathc matrices/e1600
Apparence
Installer et compiler ces fichiers dans votre répertoire de travail.
gj00.c |
---|
/* ------------------------------------ */
/* Save as : gj00.c */
/* ------------------------------------ */
#include "v_a.h"
/* ------------------------------------ */
void fun(int r)
{
double **A = i_mR(r,r);
double **b = i_mR(r,C1);
double **Ab = i_Abr_Ac_bc_mR(r,r,C1);
/* i_Abr_Ac_bc_mR(R_Ab,C_A,C_b)); */
do
{
r_mR(A,999.);
printf(".");
}while(!det_R(A));
r_mR(b,999.);
c_A_b_Ab_mR(A,b,Ab);
clrscrn();
printf(" Copy/Past into the octave window.\n\n");
p_Octave_mR(Ab,"Ab",P0);
printf("\n rref(Ab,.00000000001)\n\n");
stop();
clrscrn();
gj_PP_mR(Ab,YES);
printf(" gj_PP_mR(Ab,YES) :");
p_mR(Ab,S10,P4,C7);
f_mR(Ab);
f_mR(b);
f_mR(A);
}
/* ------------------------------------ */
int main(void)
{
time_t t;
srand(time(&t));
do
{
fun(rp_I(R2)+R2);
} while(stop_w());
return 0;
}
/* ------------------------------------ */
/* ------------------------------------ */
C'est le fichier de base de travail.
Exemple de sortie écran :
------------------------------------
Copy/Past into the octave window.
Ab=[
+174,-351,+924,+582;
+510,+864,-989,+186;
-889,+632,+844,+488]
rref(Ab,.00000000001)
Press return to continue.
gj_PP_mR(Ab,YES) :
+1.00000 +0.00000 +0.00000 +0.67398
+0.00000 +1.00000 +0.00000 +0.69564
+0.00000 +0.00000 +1.00000 +0.76721
Press return to continue
Press X to stop