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Mathc matrices/00w

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Matrices de Toeplitz

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c00a.c
/* ------------------------------------ */
/*  Save as :   c00a.c                  */
/* ------------------------------------ */
#include "v_a.h"
/* ------------------------------------ */
void fun(int r)
{
double **U   =         r_mR(    i_mR(R1,r),9);
double **V   =         r_mR(    i_mR(r,C1),9);	
double **A   = rToeplitz_mR(U,V,i_mR(r,r)   );

          
double **Norm   = normalize_mR(A,   i_mR(r,r));
double **Norm_T =  transpose_mR(Norm,i_mR(r,r));    

  clrscrn();
  printf(" A :");
  p_mR(A, S8,P4, C6); 
  stop();
  
  clrscrn();
  printf(" Norm :");
  p_mR(Norm, S8,P4, C6);  
  
  printf(" Norm_T :");
  p_mR(Norm_T, S8,P4, C6); 
  
  printf(" Norm_T * Norm  :");
  mul_mR(Norm_T,Norm, A);
  p_mR(A, S10,P4, C6);  
    
  f_mR(U);
  f_mR(V);
  f_mR(A);
  f_mR(Norm);
  f_mR(Norm_T);
}
/* ------------------------------------ */
int main(void)
{
time_t t;

  srand(time(&t));

do
{
  fun(rp_I(R3)+R2);
} while(stop_w());

  return 0;
}
/* ------------------------------------ */
/* ------------------------------------ */


Matrice de Toeplitz. Normaliser une matrice non orthogonale.

Exemple de sortie écran :

 A :
 +1.0000  -6.0000  +3.0000  +5.0000 
 -3.0000  +1.0000  -6.0000  +3.0000 
 +6.0000  -3.0000  +1.0000  -6.0000 
 +5.0000  +6.0000  -3.0000  +1.0000 

 Press return to continue. 


 Norm :
 +0.1187  -0.6626  +0.4045  +0.5934 
 -0.3560  +0.1104  -0.8090  +0.3560 
 +0.7121  -0.3313  +0.1348  -0.7121 
 +0.5934  +0.6626  -0.4045  +0.1187 

 Norm_T :
 +0.1187  -0.3560  +0.7121  +0.5934 
 -0.6626  +0.1104  -0.3313  +0.6626 
 +0.4045  -0.8090  +0.1348  -0.4045 
 +0.5934  +0.3560  -0.7121  +0.1187 

 Norm_T * Norm  :
   +1.0000    +0.0393    +0.1920    -0.4930 
   +0.0393    +1.0000    -0.6701    -0.0393 
   +0.1920    -0.6701    +1.0000    -0.1920 
   -0.4930    -0.0393    -0.1920    +1.0000 


 Press   return to continue
 Press X return to stop