Mathc matrices/c12a3
Apparence
Installer et compiler ces fichiers dans votre répertoire de travail.
c00a.c |
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/* ------------------------------------ */
/* Save as : c00a.c */
/* ------------------------------------ */
#include "v_a.h"
/* ------------------------------------ */
/* ------------------------------------ */
void fun(int r,int c)
{
double **B = r_mR( i_mR(c,r),9.);
double **B_T = transpose_mR(B, i_mR(r,c));
double **U = i_mR(c,r);
double **U_T = i_mR(r,c);
double **U_TB = i_mR(r,r); /* rc cr U_T*B */
double **V = i_mR(r,r);
double **S = i_mR(r,C1);
double **SD = i_mR(r,r); /* rc cr rr S = U_T*B*V */
clrscrn();
printf(" Copy/Past into the octave windows \n\n\n");
p_Octave_mR(B,"B",P2);
printf(" [U, S, V] =svd (B,10)\n\n\n");
stop();
clrscrn();
svd_U_Rn_mR(B_T,U);
svd_V_Rn_mR(B_T,V);
svds_mR(B,S);
printf(" U :");
p_mR(U,S5,P5,C10);
printf(" S :");
p_mR(S,S5,P5,C10);
printf(" V:");
p_mR(V,S5,P5,C10);
stop();
clrscrn();
printf(" S :");
p_mR(S,S5,P5,C10);
printf(" S = U_T * B * V :");
transpose_mR( U,U_T);
mul_mR(U_T,B,U_TB);
mul_mR(U_TB,V,SD);
p_mR(SD,S10,P5,C10);
f_mR(B);
f_mR(B_T);
f_mR(U);
f_mR(U_T);
f_mR(U_TB);
f_mR(V);
f_mR(S);
f_mR(SD);
}
/* ------------------------------------ */
int main(void)
{
time_t t;
srand(time(&t));
int i;
do
{
i = rp_I(R3)+R1;
fun(i,i+R2);
} while(stop_w());
return 0;
}
/* ------------------------------------ */
/* ------------------------------------ */
Cet version fonctionne quand il y a plus de lignes que de colonnes..
svd_U_Rn_mR(B_T,U); svd_V_Rn_mR(B_T,V);
Exemple de sortie écran :
Copy/Past into the octave windows
B=[
-7.00,+4.00,+8.00;
-9.00,-9.00,-9.00;
+6.00,-9.00,-9.00;
-9.00,+6.00,-7.00;
-5.00,-9.00,-1.00]
[U, S, V] =svd (B,10)
Press return to continue.
U :
-0.35867 +0.42201 +0.43276
+0.64431 +0.44275 +0.13610
+0.56518 -0.42888 -0.17300
+0.07319 +0.64281 -0.64800
+0.36253 +0.16949 +0.58682
S :
+21.18893
+16.66846
+10.77922
V:
+0.11177 +0.96859 -0.22212
+0.71470 -0.23366 -0.65925
+0.69044 +0.08507 +0.71837
Press return to continue.