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Mathc matrices/c25j

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c05a.c
/* ------------------------------------ */
/*  Save as :   c05a.c                  */
/* ------------------------------------ */
#include      "v_a.h"
/* ------------------------------------ */
/* ------------------------------------ */
#define   RCQ RC3
/* ------------------------------------ */
/* ------------------------------------ */
void fun(void)
{
double **u      = r_mR(i_mR(RCQ,C1) ,9.);
double **v      = r_mR(i_mR(RCQ,C1) ,9.);

double **Q      = r_Q_mR(i_mR(RCQ,RCQ), 9);              

double **Qu      = mul_mR(Q,u,i_mR(RCQ,C1));
double **Qv      = mul_mR(Q,v,i_mR(RCQ,C1));              

  clrscrn();
  printf(" Cosine of the Angle Between Vectors U and V :\n\n"); 
  
  printf(" u :");
  p_mR(u,S3,P0,C6);
  printf(" v :");
  p_mR(v,S3,P0,C6);
  
  printf("                 <u,v>            \n"
         " cos(alpha) = ----------- = %+.4f \n"
         "              ||u|| ||v||     \n\n\n", 
  
                    dot_R(u,v)
                          / 
             ( norm_R(u) * norm_R(v) ));               
  stop();

  clrscrn();
  printf(" Q :");
  p_mR(Q,S3,P4,C6);  
  stop();
  
  clrscrn();
  printf(" Cosine of the Angle Between Vectors U and V :\n\n"); 
  
  printf(" Qu :");
  p_mR(Qu,S3,P4,C6);
  printf(" Qv :");
  p_mR(Qv,S3,P4,C6);
  
  printf("                <Qu,Qv>           \n"
         " cos(alpha) = ----------- = %+.4f \n"
         "              ||u|| ||v||         \n", 
  
                    dot_R(Qu,Qv)
                          / 
             ( norm_R(u) * norm_R(v) ));
  stop();  
  
  clrscrn();
  printf(" Cosine of the Angle Between Vectors U and V :\n\n");   
  printf("                 <u,v>            \n"
         " cos(alpha) = ----------- = %+.4f \n"
         "              ||u|| ||v||     \n\n\n", 
  
                    dot_R(u,v)
                          / 
             ( norm_R(u) * norm_R(v) ));
             
  printf("                <Qu,Qv>           \n"
         " cos(alpha) = ----------- = %+.4f \n"
         "              ||u|| ||v||         \n", 
  
                    dot_R(Qu,Qv)
                          / 
             ( norm_R(u) * norm_R(v) )); 

  
  f_mR(u);
  f_mR(v);
  f_mR(Qu);
  f_mR(Qv);  
  f_mR(Q);
}
/* ------------------------------------ */
int main(void)
{
time_t t;

  srand(time(&t));

do
{
  fun();

} while(stop_w());

  return 0;
}

/* ------------------------------------ */
/* ------------------------------------ */
 Vérifions que multiplier deux vecteurs par une  matrice orthonormale ne change pas leurs angles  :
Exemple de sortie écran :
 --------------------------------
  Cosine of the Angle Between Vectors U and V :

 u :
 -9 
 -5 
 -2 
 -6 
 +3 
 +2 

 v :
 -4 
 +4 
 +4 
 +3 
 -6 
 -8 

                 <u,v>            
 cos(alpha) = ----------- = -0.2785 
              ||u|| ||v||     


 Press return to continue. 


 --------------------------------
 Q :
+0.7526 -0.1921 +0.5607 -0.2189 -0.0255 +0.1837 
-0.3763 +0.0961 +0.3184 -0.3585 +0.7090 +0.3415 
-0.2822 +0.0338 +0.4022 +0.5563 -0.3333 +0.5805 
+0.1881 +0.7165 +0.2848 +0.3980 +0.2593 -0.3802 
-0.3763 +0.1725 +0.4706 -0.4767 -0.5056 -0.3525 
-0.1881 -0.6400 +0.3464 +0.3584 +0.2504 -0.4938 

 Press return to continue. 


 --------------------------------
 Cosine of the Angle Between Vectors U and V :

 Qu :
-5.3294 
+7.2304 
-1.6101 
-8.2160 
+2.2212 
+1.8138 

 Qv :
-3.5096 
-4.8984 
+1.8978 
+5.9324 
+8.5014 
+3.1015 

                <Qu,Qv>           
 cos(alpha) = ----------- = -0.2785 
              ||u|| ||v||         
 Press return to continue. 


 --------------------------------
 Cosine of the Angle Between Vectors U and V :

                 <u,v>            
 cos(alpha) = ----------- = -0.2785 
              ||u|| ||v||     


                <Qu,Qv>           
 cos(alpha) = ----------- = -0.2785 
              ||u|| ||v||         

 Press return to continue
 Press X      to stop